


When the game was ported from Sega CD to Sega Saturn, the original development team was given a chance to not just port it, but revise it. The inspiration for Divergent Paths comes from another famous 90s JRPG, Lunar: The Silver Star. re-arranging content to flow better and enhance character development. Adding the final layer of polish to the story. They had just one year to make the game and get it out the door, and there is evidence in the code that the production schedule got the better of them. When Squaresoft released FFVI, they had no idea that it would become one of the most beloved games of all time. Many people forget what games were like in the 90s. Why should Divergent Paths be any different than the others?ĭivergent Paths is, at its heart, a re-arrangement of the story of Final Fantasy VI.

Though I owe a debt of gratitude to that earlier hack, I have re-written the events from the ground upĪnother day, another Final Fantasy VI hack. The only changes are for boss battles that have been shifted to occur at other points of the game. Though there are some tweaks to abilities (like Cyan's Bushido gauge not taking forever to fill), the enemy patterns, stats, etc. Though several graphics have been touched up, and new animation frames have been added to NPCs, you will not notice unless you are REALLY looking for them. Woolsey's script is used, with edits only where storyline changes occurred.
